Computer Science Lesson Plan
Class: 6th to 8th, Lesson 28 : Variables
2 classes for 20 students with 5 computers.
Scratch 3.0.
Computational Thinking Skills developed using problem-solving games without instructions. Understanding of Sprites, Backdrops and Costumes.
Create a Program to change the values of variables when one Sprite touches another Sprite. (Dragon and fox.avi).