Computer Science Lesson Plan
Class: 6th to 8th, Lesson 28 : Variables

Purpose: Students should learn the usage of the controls available in Scratch. (Motion, Looks, Events, Variables).

No. of Classes

2 classes for 20 students with 5 computers.

Materials Required

Scratch 3.0.

Prior knowledge

Computational Thinking Skills developed using problem-solving games without instructions. Understanding of Sprites, Backdrops and Costumes.

Exercises

Exercise:1



Create a Program to change the values of variables when one Sprite touches another Sprite. (Dragon and fox.avi).

Solutions




Teacher's Instruction
  1. Teachers should teach the concept of programming.
  2. Teachers should teach how to create Variables with examples.
  3. Teachers should teach how to initialize the value of Variables.